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AI Insights · Timothy · July 2024

Top 5 io Games Performance in Saudi Arabia Q2 2024

Discover the performance trends of the top 5 io games on a unified platform in Saudi Arabia for Q2 2024, including weekly downloads, revenue, and active users.

Top 5 io Games Performance in Saudi Arabia Q2 2024

The second quarter of 2024 saw notable performance trends for the top 5 io games in Saudi Arabia on a unified platform, according to data from Sensor Tower. Here's a closer look at how these popular games fared in terms of weekly downloads, revenue, and active users.

Snake.io - Fun Online Snake from Kooapps experienced a varied performance throughout the quarter. Weekly downloads began at around 51.5K in early April and peaked at approximately 68.9K by mid-June. Weekly revenue showed fluctuations, starting at $156 and ending at a high of $260 by the end of June. The game's active users also saw a rise from 535.8K in early April to 583.8K by the end of the quarter.

Snake Clash! by Supercent, Inc. displayed a steady increase in active users, starting at 80.6K in early April and reaching 152.4K by the end of June. The game’s weekly downloads also rose, beginning at 17.9K and peaking at 33.2K in mid-June. Revenue trends were more volatile, with earnings ranging from $27 in early April to $136 by the end of June.

Paper.io 2 from Voodoo saw significant growth in downloads and active users. Weekly downloads surged from 16.9K at the start of April to 44.1K by late June. Active users followed a similar upward trajectory, rising from 103.9K to 171.3K. Revenue also saw an increase, with weekly earnings starting at $180 and reaching $305 by the end of the quarter.

Hole.io, another title by Voodoo, had a mixed performance. Downloads began at 17.2K and saw a peak of 26.4K by late June. Active users fluctuated, starting at 92.7K and ending at 106K. Revenue for the game was relatively stable, with weekly earnings ranging from $17 to $66 throughout the quarter.

Finally, WormsZone.io - Hungry Snake by Azur Interactive Games Limited showed consistent growth in downloads and active users. Weekly downloads increased from 15.9K in early April to 15.3K by late June. Active users grew from 99.9K to 95K over the same period. Revenue for the game varied, starting at $177 and ending at $128.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024